Patch 7.1.5: Der neue Build 23194 wurde auf den PTR aufgespielt

Patch 7.1.5: Der neue Build 23194 wurde auf den PTR aufgespielt

Im Verlauf der vergangenen Nacht haben die Mitarbeiter von Blizzard Entertainment den neuen Build 23194 auf den derzeit laufenden öffentlichen Testserver von Patch 7.1.5 aufgespielt und dadurch dann wieder einmal einige Änderungen an den auf diesem Testserver vorhandenen Inhalten durchgeführt. Dabei beinhaltete dieser neue Build für den Testserver von World of Warcraft zusätzlich zu mehreren Anpassungen an den legendären Gegenständen von Legion dann selbstverständlich auch wieder eine Vielzahl von Klassenänderungen, die laut den Entwickler dieses Mal aber leider nicht alle von Data Minern einsehbar sind. In folgender Zusammenfassung von Build 23194 könnt ihr euch nun selbst durchlesen, was für Änderungen die Mitarbeiter der Internetseite “mmo-champion” trotz dieser Aussage der Entwickler bisher bereits in den Spieldaten dieses Updates entdecken konnten.

Die Entwickler über diesen Build:

Community Manager Lore hat sich gestern Abend in den Battle.Net Foren zu Wort gemeldet und dort dann in einem Bluepost verkündet, dass die Entwickler mit Build 23194 mittlerweile nun ein neues System zum Durchführen von Klassenänderungen auf dem öffentlichen Testserver benutzen. Da sich diese neue Vorgehensweise allerdings wesentlich schwerer durch das Data Mining ausfindig machen lässt, sollten Spieler erst einmal davon ausgehen, dass die auf Internetseiten vorhandenen Übersichten zu Build 23194 nicht vollständig sind und viele Klassenänderungen fehlen.

TLDR version: Many class tuning changes for this build (and subsequent builds) are not likely to appear directly via datamining. Tooltip values for spells should still show their new amounts properly in-game, but many of these changes are being done in a way that’s less apparent through datamining.

For more clarity on why: we’re getting to the point of the PTR development cycle where we’re starting to make heavy changes intended for overall performance balance between classes. In the past, this would have been done by changing each affected spell individually, which can be a slow process. To allow for more rapid iteration during the PTR process, we’re instead those putting changes into a passive aura for each spec. That means only 1 “spell” needs to be modified, instead of several, which allows us to make more adjustments in total per build.

Once the PTR cycle is concluded, these adjustments will most likely be moved from that passive aura into the baseline spells, but in the meantime, please be aware that what’s seen via datamining may not immediately show all of the actual changes that have taken place.

Änderungen an legendären Gegenständen:

Shared

  • Archimonde’s Hatred Reborn – When the shield is consumed or expires, 75% of the damage absorbed is dealt to nearby enemies, down from 100%.

 

Demon Hunter

 

Druid

  • The Emerald Dreamcatcher – Reduces the Astral Power cost of your Starsurges by 7 for 3 sec, down from 10 for 3 sec.
  • Impeccable Fel Essence – The remaining cooldown on Celestial Alignment is reduced by 1 sec for every 12 Astral Power you expend, up from 8.

 

Hunter

 

Rogue

Anpassungen an Artefakten:

Druid

  • Guardian
    • Gory Fur (Rank 1) Mangle has a 15% chance to reduce the Rage cost of your next Ironfur or Mark of Ursol by 50%. 25%.

Klassenänderungen:

Community Manager Lore hat gestern Abend freundlicherweise einige der in Build 23194 enthaltenen Klassenänderungen an der Klasse des Priesters durch einen Bluepost ein wenig genauer vorgestellt.

 
As I mentioned earlier in this thread, this build has some fairly substantial buffs for Shadow in it. As of this moment, it looks like all that’s been discovered so far (aside from the Void Bolt DoT extension going to 3 seconds) is a 10% reduction to Voidform’s damage bonus. Which is probably not what you were expecting.

So, here’s what’s missing: a 25% flat damage increase to Mind Blast, Mind Flay, Void Bolt, Shadow Word: Pain, Vampiric Touch, Shadow Word: Death, Shadow Word: Void, Shadow Crash, Void Eruption, Mind Spike, Mind Sear, Shadowy Apparitions, and Void Torrent.

End result should be a pretty substantial across-the-board damage increase in this build, with the effects being slightly more noticeable outside of Voidform.

As I mentioned in the thread I linked above, we’re planning to iterate on these numbers pretty rapidly, but I wanted to make sure you guys were aware of the less-apparent changes.

 

Demon Hunter

  • Chaos Strike Slice your target for (715% 790% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. Passive.
  • Chaos Strike Slice your target for (715% 790% of weapon damage) Chaos damage. Critical strikes refund 20 Fury. 40 Fury. Melee range. Instant.

 

Talents

  • Demonic Appetite Chaos Strike has a 25% chance to spawn a Lesser Soul Fragment, and consuming any Soul Fragment grants 30 35 Fury. Havoc Demon Hunter – Level 100 Talent.

Druid

Talents

  • Displacer Beast Teleports you up to 20 yards forward, activating Cat Form and increasing your movement speed by 50% for 2 sec. Druid – Level 30 Talent. Instant. 40 sec cooldown. 30 sec cooldown.
  • Galactic Guardian Your damage has a 10% chance to trigger a free automatic Moonfire on that target. When this occurs, the next Moonfire you cast generates 10 8 Rage, and deals 300% increased direct damage. Guardian Druid – Level 75 Talent.
  • Soul of the Forest Mangle generates 7 6 more Rage and deals 25% more damage. Guardian Druid – Level 75 Talent.

 

Balance

  • Mastery: Starlight Increases Starfall and Starsurge damage, and the effect of Lunar, Solar, and Stellar Empowerments by an additional 16%. Druid – Balance Spec. 18%. Druid – Balance Spec.

 

Guardian

Mage

Talents

  • Ray of Frost For the next 10 sec, you can channel a beam of icy power at an enemy, slowing movement by 50% and dealing [ 194.3% [ 205% of Spell Power ] Frost damage every 1 sec. Each time Ray of Frost deals damage, its damage increases by 20%. Frost Mage – Level 15 Talent. 40 yd range. 10 sec cast (Channeled). 60 sec cooldown.

Monk

Talents

  • Mystic Vitality Stagger is now fully 40% more effective against magical attacks. Brewmaster Monk – Level 75 Talent.

 

Brewmaster

  • Stagger You shrug off attacks, delaying 40% of Physical damage, instead taking it over 10 sec. Affects magical attacks at half effectiveness. Monk – Brewmaster Spec. 50% effectiveness. Monk – Brewmaster Spec.

Priest

Shadow

  • Mind Sear When Mind Flay deals damage, if the target is afflicted by your Shadow Word: Pain, it deals 0 [ 40% of Spell Power damage to all nearby targets. Generates 1 Insanity per target hit. Priest – Shadow Spec.
  • Void Bolt Void Bolt extends the duration of your Shadow Word: Pain and Vampiric Touch on all nearby targets by $@switch[2][2.0] sec. Priest – Shadow Spec. $@switch[3][3.0] sec. Priest – Shadow Spec.
  • Voidform (Discipline, Holy) Twists your Shadowform with the powers of the Void, increasing Shadow damage you deal by 30% 20% and granting an additional 1% Haste every 1 sec.
  • Voidform (Shadow) Twists your Shadowform with the powers of the Void, increasing Shadow damage you deal by 30% 20%, reducing the cooldown on Mind Blast by 3 sec, and granting an additional 1% Haste every 1 sec.

Rogue

  • Goremaw’s Bite Lashes out at the target, inflicting (1,000% 2,000% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw’s Bite Lashes out at the target, inflicting (1,000% 2,000% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. 8 yd range. Instant.
  • Goremaw’s Bite Lashes out at the target, inflicting (1,000% 2,000% of weapon damage) Shadow damage and reducing movement speed by 60% for 8 sec. Grants 30 Energy over 6 sec. Awards 3 combo points. Artifact. 8 yd range. Instant. 60 sec cooldown.

 

Talents

  • Exsanguinate Twist your blades into the target’s wounds, causing your Bleed effects on them to bleed out 80% 100% faster. Rogue – Level 90 Talent. Melee range. Instant. 45 sec cooldown.

 

Subtlety, Assassination, Outlaw

  • Pick Pocket Pick the target’s pocket. Requires Stealth. Rogue – Subtlety, Assassination, Outlaw Spec. Melee 10 yd range. Instant. 0.5 sec cooldown.

Shaman

Talents

  • Crashing Storm Crash Lightning also electrifies the ground, leaving an electrical field behind which damages enemies within it for [ 6 + 84% 96% of AP ] Nature damage over 6 sec. Enhancement Shaman – Level 90 Talent.
  • Fury of Air Creates a vortex of wind 8 yards around you, dealing [ 52% [ 40% of AP ] Nature damage every 1 sec to enemies caught in the storm, and slowing them by 30% for 3 sec. Enhancement Shaman – Level 90 Talent. 3 Maelstrom, plus 3 per sec. Instant.
  • Hailstorm Frostbrand now also enhances your weapon’s damage, causing each of your weapon attacks to also deal (25% 28% of weapon damage) Frost damage. Enhancement Shaman – Level 60 Talent.

 

Enhancement

  • Crash Lightning Electrocutes all enemies in front of you, dealing (100% of weapon damage) Nature damage. Hitting 2 or more targets enhances your weapons for 10 sec, causing Stormstrike and Lava Lash to also deal (100% 110% of weapon damage) Nature damage to all targets in front of you. Shaman – Enhancement Spec. 20 Maelstrom. Melee range. Instant. 6 sec cooldown.

Warlock

Talents

  • Demonic Circle Summons a Demonic Circle for 6 15 min, allowing you to cast it again to teleport to its location and remove all movement slowing effects. Limit 1. Warlock – Level 45 Talent. 5% of Base Mana. 0.5 sec cast.

Warrior

PvP Talents

  • Ready for Battle Arms, Fury: Rage gained from Charge increased by 15. Honor Talent. Protection: Rage gained from Intercept increased by 15. Protection Warrior – Tier 3 PvP Talent.

Quelle: JustBlizzard

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